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 Caesary Equations

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Join date : 2011-03-01

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PostSubject: Caesary Equations    Caesary Equations  I_icon_minitimeWed Mar 02, 2011 3:27 pm

Resource Field Production Capacity
Number of resource that a resource field (Farm, Sawmill, Quarry or Iron Mine) is capable of producing hourly. It equals Occupancy Rate × Base Production. Thus, when Job Occupancy Rate equals 100%, it equals Base Production.


Available Job
Number of Job created in resource field (Farm, Sawmill, Quarry, or Iron Mine) so far.

Required Worker
Number of Idle Population required to fill the Available Job.Adjust Target Job Occupancy Rate (TJOR) to alter the value of Required Worker. Thus, when TJOR is set at 100%, Required Worker = Available Job.Required Worker = Available Job x TJOR

Current Worker
Current Worker is mainly limited by Current Population.If Current Population is sufficient to fill the need of Required Worker, Current Worker equals Required Worker. If Current Population is insufficient to fill the need of Required Worker, Current Worker = Required Worker × Required Worker Utility Rate (RWUR).You see, RWUR doesn't come into the picture if you have sufficient Current Population. Only when the Current Population is insufficient, RWUR becomes a multiplying factor:RWUR = Current Population ÷ ∑ Required Worker (Required Farmer + Required Logger + Required Mason + Required Miner).

Target Job Occupancy Rate (TJPR)
Adjust TJPR to alter Required Worker based on the Available Job. The general goal of adjustment is to optimize resource production efficiency. You may also strategically adjust it to fit your own development agenda, such as decrease it to free Current Wor

Base Production
Every worker of a respective resource is capable of producing certain amount of resource unit per hour.A worker's hourly production unit for Crop is 10/h, Lumber is 10/h, Stone is 5/h, and Iron is 4/h. In other words, a Farmer grows 10 Crops/h; a Logg

Technology Boost
Technology Boost = Base Production × the level of Technology × 10%For example, with Agronomy Lv 6, Technology Boost for Crops= Base Production of Crops × 6 × 10%= Base Production of Crops × 0.6

Hero Boost When you appoint a hero as Consul, higher his or her Sway, higher the production boost.Hero Boost = Base Production × Sway × 0.5%For example, a Consul with 58 Sway, Hero Boost for Crops= Base Production for Crops × 58 × 0.5%= Base Production

Wilderness Boost
All Seized wilderness except Flatland can boost resource production. The higher the wilderness level, the higher the boost.For example, after you Seize a Mountain Lv 8, the corresponding Wilderness Boost for Iron= Base Production for Iron × 8 × 3%

Item Boost Buy various production boost item from Item Mall > Production to add boost to your production.For example, Saturn Acrolith buffs Crops production rate by 25% in the next 24 hours. Once you get it, the corresponding Item Boost for Crops= Base Product

Crops Intake
Crops consumption by your troops is notated only in negative number. Troops who garrison in wilderness and other player's cities consume the Crops of their home cities (departure cities).

Tributary Balance
Tributary city offers 20% of their Base Production to Sovereign city. Your city can be someone's Sovereign city while, at the same time, be someone else's Tributary city. The in and out balance of Tributary is Tributary Balance.

Natural Providence
System give away 15 unit of resource hourly to each of the four resources. (Eywa provides, so does the Caesary system!)

Net Resource Yield (NRY) Base Production + Technology Boost + Troop Consumption + Hero Boost + Wilderness Boost + Item Boost + Troop Consumption + Tributary Balance + Natural Providence

Outpost Balance
Outpost Supply Line that channels out the resources is notated in negative number, and of that which channels in is notated in positive number. Outpost Balance is the sum of in and out.Note: Outpost Balance is not part of the Net Resource Yield (NRY).

Idle Population
∑ Current Worker (Current Farmer + Current Logger + Current Mason + Current Miner)

Working Population
∑ Current Worker (Current Farmer + Current Logger + Current Mason + Current Miner)

Required Worker Utility Rate (RWUR)
If Current Population is sufficient to fill the need of Required Worker, RWUR is 100%.However, when the Current Population is insufficient, RWUR = Current Population ÷ ∑ Required Worker (Required Farmer + Required Logger + Required Mason + Required Mine
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